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2007-10-27 17:41:18
2007-10-24 18:53:07
2007-10-22 12:26:02
Now point-based computer graphics is a vigorous research area. There are a lot of works have been devoted to the efficient representation, modeling, processing, and rendering of point-sampled geometry. Why?
1) Its simplicity
2) The 3D digital photography and 3D scanning systems use huge point samples.
The Pointshop3D open-source software
http://graphics.ethz.ch/pointshop3d/
Point-based graphics have a huge potential for future research and development and might influence the way we will do computer graphics in the future.
The workflow of point-based graphics:
Points: they generalize pixels and voxels toward irregular samples of geometry and appearance. They carry all attributes needed for processing and rendering. There is no distinction between vertex and fragment anymore.
Lucky or unlucky?
Lucky: design leaner graphics pipelines(simpler computation)
Unlucky: need fill hole and need denser sampling
In some sense, bandwidth h..
1) Its simplicity
2) The 3D digital photography and 3D scanning systems use huge point samples.
The Pointshop3D open-source software
http://graphics.ethz.ch/pointshop3d/
Point-based graphics have a huge potential for future research and development and might influence the way we will do computer graphics in the future.
The workflow of point-based graphics:
Points: they generalize pixels and voxels toward irregular samples of geometry and appearance. They carry all attributes needed for processing and rendering. There is no distinction between vertex and fragment anymore.
Lucky or unlucky?
Lucky: design leaner graphics pipelines(simpler computation)
Unlucky: need fill hole and need denser sampling
In some sense, bandwidth h..


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